Interactive script writing exercise in 4 steps

Here is a 4 steps analogue exercise that i run sometimes with game design students and writing people. The idea is to write a non-linear story in a group of four people. I got the basic structure from Simon Løvind and Michael Valeur when i took a small course for them at Dramatiska Institutet in 2003.

What you need is basically 16 sheets of paper. A recommendation is to set the scenario together in advance. I usually ask for some ideas on genres, places, characters and some adjectives. If some element is to cliché one can combine it with an adjective. So before you start you should know:

  • Where your story take place, for example a castle or garden or moon base
  • Which genre or mood you aim for
  • A perspecitve to write for example first person, present tense or third person past tense or whatever
  • 3 characters. If you write in first person you must now who your protagonist is

If you are more than one group it is nice to brainstorm these properties together before you split in groups of four. Then the process goes as follows. Give the participants 4 sheets each. Ask them to start writing a scene from the story.

I usually give them 10 minutes, no more, and no talking during the writing session. When it finnished you ask them to write on another sheet. The tricky parts is that the second segment must be possible to read before or after the first one.

The third session the participants must get the first segment from their neighbor to the left. In this session they must write a segment that bridge the gap between their second and the neighbours first segment. Like this:

The fourth session is the most tricky one. You can give them 15 minutes and allow conversations within the group. The segment on the fourth sheet should be connected to their third as well as their neighbours second and two others fourth segments (written simultaneously). The result should look like this:

If everything has turned out well the non-linear story should be possible to read in any direction. If there are more than one group you can let them read their own one first and then go on to see what the others has produced. Here is just an example of how the story could be read:

You can chose wether to explain how the workshop will work on beforehand or reveal the stages step-by-step. I prefer the later because it’s more fun, put the “results” are better if you explain it all from start. Anyways, do not expect the outcome of this workshop to be perfect or usefull in any sense. It is designed to communicate the problems and dilemmas of writing interactive fiction, not to solve them.

Samskrivande & surrealism

Salvador Dalí, Fenomenet extas, 1933

Det finns en vänskap mellan surrealism och kollektivt skrivande. Surrealisterna använde olika metoder och lekar för att locka fram sina undermedvetna tankar, drömmar och begär. De skrev också tillsammans, skickade papper mellan sig och skrev varannan mening till exempel. Såhär beskriver Fiona Bradley ambitionerna i en grundbok på ämnet:

”Till en början närmade sig de surrealistiska författarna det förunderliga via fritt associerande eller ’automatisk skrift’. /…/ Det underbara ansågs uppkomma naturligt, på de ställen där förnuftets förbannelse ännu inte hade trängt in: barndomen, galenskapen, under sömnlöshet och drogframkallade hallucinationer, i så kallade ’primitiva samhällen’ vilkas medlemmar ansågs ha närmare till sina instinkter än till ’civilisationens’ förfinade lärdom, och, framförallt i drömmen, vars betingelser målarna försökte återskapa.”

André Breton själv fyller på i Surrealismens manifestet, 1924:

”Surrealism , s. ren psykisk automatism, genom vilken man avser att – verbalt, med hjälp av det skrivna ordet eller på vilket annat sätt som helst – ge uttryck åt själva tankefunktionen, fri från all förnuftskontroll, förskonad från alla estetiska eller moraliska plikter.”

När en skriver kollektivt är det lätt att närma sig den typen av flöde. När vi både läser och skriver samtidigt aktiveras hjärnans associativa kapacitet på ett speciellt sätt. Den kollektiva och anonyma aspekten av samskrivandet kan också leda till att vi släpper på just på “estetiska och moraliska plikter” för en stund.

Surrealistiska skrivövningar

En enkel kollektiv skrivövning som jag satte ihop för en kurs i konsthistoria på BTH. Gör såhär.

1. Samla er

Starta ett dokument på piratepad och samla ett gäng med varsin dator som vill leka tillsammans. Koppla upp er på dokumentet.

2. Miljö

Välj en miljö som ni placerar berättelsen i samt ett perspektiv t ex första person presens, eller tredje person dåtid. Exempel på miljöer skulle kunna vara

  • Sjukhuset
  • Skyttegraven
  • Fängelset
  • Jazzklubben
  • Flygresa

3. Sinnestillstånd

Välj ett surrealistiskt sinnestillstånd, till exempel:

  • Feber
  • Paranoia (rädsla, förföljelsemani, panik, återkommande vanföreställningar)
  • Drömtillstånd
  • Hallucination / trans
  • Barndomsminne (nostalgi, naivitet, oskuldsfullhet)
  • Extas
  • Galenskap, delirium

4. Time-boxing

Sätt en tidsbegränsning för er själva, t ex 15 min. Om man vill kan man köra instrumentell musik till.

5. Kör!

Skriv sedan en historia som rör sig från realism och till det surrealistiska sinnestillståndet. Den realistiska delen bör hinna svara på vem berättelsen handlar om, varför den befinner sig på platsen och hur den hamnat där. Denna enkla sinnesförvanskning blir grunden för berättelsens dramaturgi. Om man vill kan man skriva sig tillbaka till realism igen.

Ett upplägg skulle kunna se ut såhär: Första person presens om en person i ett fängelse, berättelsen går från realism till extas under 15 minuters skrivande.

Slutligen en uppmaning från Breton:

”Glöm ert geni och era talanger, liksom andras geni och talanger.”

Samskrivande & rolltagande

Vi skapar en tät och spännande berättelse tillsammans. Det blir en blandning av rollspel, improvisationsteater och kollektivt skrivande. Vi kör korta scenarion där vi jobbar simultant med skrivande och agerande. Berättelsen står i fokus och leken syftar till lyhörd improvisation där text och rollspel samspelar. Texten projiceras i bakgrunden av scenen. Vi går igenom hur allt fungerar innan det börjar och det behövs inga särskilda förkunskaper.

Lördag 13 november, kl 17-21.

Sverok Stockholms nya kansli
Lidnersgatan 10
T-Kristineberg

Drop-in! Kom och lek!

Ta med bärbar dator om du har.
60kr inkl. mat.

Har du frågor kontakta oss arrangörer!
Ulf Staflund, ulfstaflund@gmail.com, 0736788647
Gabriel Widing, editor@interactingarts.org, 0735707959

Samskrivande & rolltagande arrangeras av Interacting Arts och Lajvfabriken med stöd av Sverok Stockholm.

Textual Raptures, essay on co-writing

This essay was published in To Do by Hybris Konstproduktion as a report on Möte09.

TEXTUAL RAPTURES

Some thoughts on co-typing in the backwash of Möte09

I got my hands on a real-time collaborative text editor for the first time in 2005. The software was called Hydra, named after the many-headed serpent that fought Hercules. When the Greek-roman demi-god cut off one of the dragon’s heads he found that two grew back. And although he almost got killed, Hercules won the fight at that point. A couple of thousand years of individualist, anthropocentric, patriarchy followed. But I have the feeling that a new hydra has woken up, stronger and smarter than ever before.

Technological breakthroughs are often followed by cultural changes. The praxis of writing is linked to the material conditions for writing. When the typewriter came in use the process of producing text started to resemble the process of reproduction. Writing became a matter of typesetting. Writing with a computer keyboard follows the same pattern. The text is broken down to a set of characters, which in a digital context are ever interchangeable. A text is a consequence of a compley series of key strikes.

The last few years of software development has made it possible to render the same key strikes of several keyboards visible on many screens simultaneously. This means that several people can write a text collaboratively in real-time, each one navigating with their own marker. Anyone involved can at any time add, edit or delete any content. Writing together in this way is quite new, and so far mostly programmers have used it. But once writers, authors and artists in general get going with the technology it will probably have deep impact on how we think about writing, reading, text and creativity in general. Since it’s not a matter of continuously writing a text, but rather type your way through a flow of expanding text I think it is suitable to call it co-typing, until some better term emerge.

What seems clear is that production and reproduction of the text merges on screen. In this way writing becomes communicative in a dialogical way (as opposed to the monological structure of a book or newspaper). But it’s a dialogue with one voice, or at least expressed through one text. Thus the process of writing/reading the text might for some be more important than the result of the process.

The experience of participating in a writing session like this is something that could be compared to a jazz jam or a role-playing session. The pauses, flows and associations become important, since they actually mean something. The musical dimension of the text, relating to tempo and simultaneity is lost once the writing session is over. The text can still be interesting and worth reading, but it’s obvious that the product is the excrement of action and not its absolute goal.

Co-typing thus require a different set of skills than individual writing. You must be able to read and write at the same time, being usurped in flow created by the group. Media theorist Henry Jenkins has proposed a number of cultural competencies and social skills needed for full involvement in participatory culture. They include play, performance, simulation, appropriation, multitasking, distributed cognition, collective intelligence, networking and navigation.[1] Many of those skills are quite different to the traditional traits of the author, being patient, concentrated, dedicated, etc.

The myth of the author is challenged in general. The single-minded author with divine inspiration, sitting on his own in his chamber, exiled from social life does in most cases not exist. And even if he did “these aspect of an individual, which we designate as an author (or which comprise an individual as an author), are projections, in terms always more or less psychological, of our way of handling texts: in the comparisons we make, the traits we extract as pertinent, the continuities we assign, or the exclusions we practice”[2]. Everyone who writes knows that the process is linked to many social activities: finding inspiration, doing research, getting feedback etc. Co-typing intensified this social aspect of text-production.

But since getting “flow” is a matter of both skill and challenge, and many of the skills are new to us we cannot expect to be master co-typers in a minute. The more I co-type, the more it becomes of obvious that it’s an activity with a set of skills that doesn’t equal with traditional writing. Flow theorist Mihály Csíkszentmihályi suggests several ways in which a group could work together so that each individual member could achieve flow. The characteristics of such a group include target group focus, advancement of something in existing, differences among the participants, playground design, etc.[3]

If you enter the session with an old-school author mentality you will probably end up super-frustrated. The others will change, rearrange and delete your work. But with the right approach the joy and pleasure of writing together cannot be understated. When you see the text flooding the screen, you need to immerse intensely to keep track and give input at the same time. The intensity makes it urgent to change approach at some points during the process. The easiest way of doing that is through time-boxing.

The easiest way of regulating the intensity of the typing is through time-boxing. One score we have tried several times is to imitate the process of print media in fast-forward giving:

  • 5/10 minutes of creative writing (free writing without really stopping ourselves),
  • 5/10 minutes of editing (spell-checking, reorganising, cutting, etc),
  • 5/10 minutes of silent reading (hands off the keyboard)

The amount of time given must be clear on beforehand, and a half time and last-minute call for each period definitely helps. The first period works perfect to create a mass of text to work with. When you write together you will not face problems relating to lack, but rather problems of excess. Thus, the second period of editing and deleting is quite important. Then the reading follows, functions as a way for the group to build up a productive frustration among the participants, since they are not allowed to work with the text. They also get an overview of the whole corpus, which is a hermeneutical necessity for any further development of the text. So … when you have went through this three-step session once you can go for it again.

If you are aiming for fiction there are plenty of possibilities to choose a direction on beforehand. A pronoun is a good starter. Whether I or You, he or she, the main characters can be chosen before, just as they are in a role-playing game. An easy way of coming up with characters is to start out with traits or professions: boss, cleaner, killer, miner, princess. Then come up with adjectives or attributes: smelly, sexy, evil, chaotic, eager, blue, tasty. Combine the trait with the attribute giving more or less original gestalts: The eager cleaner, the evil miner, the blue killer, the smelly princess, etc. Adjectives can also be combined with genres: smelly drama, chaotic social realism, sexy sci-fi, etc. This method is really joyful, and a great way of starting out exploring the possibilities. It can sometimes end up to fun.

Keith Johnstone, the guru of improv theatre states that the first thing people do when they get a chance to participate, improvise and act is to come up with dirty jokes, ruining for each other, trying to be fun and aiming for attention.[4] This is phase that most groups go through, so if you want to do some serious work you should plan for a free, wild and fun session so that everyone can empty their inner “dirty” thoughts and ideas and start anew with a fresh mind after half an hour or so.

The research and experiment on co-typing will continue for sure. I think this will be one of my very last essays written as an individual. I am to be dissolved – rebirth as a head of the beast.

Illustration: 16th-century German depiction of the Hydra


[1] Jenkins, Henry, et al. (2008): ”Confronting the Challenges of Participatory Culture: Media Education for the 21st Century”

[2] Foucault, Michel (1969): ”What is the author”

[3] Csíkszentmihályi, Mihály (2003). Good Business: Leadership, Flow, and the Making of Meaning.

[4] Johnstone, Keith (1979): Impro: Improvisation and the Theatre

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