Inferno speed date

Hands and mouths
Visuals from Inferno Speed date

Together with Nea Landin I have designed and coded a speed date web app. It was commissioned for Kulturnatten (Museums’ night) at Kulturhuset Stadsteatern. Inspiration came from Dante’s Divine Comedy, where the protagonist wander through the different circles in Hell. The participant start off by choosing what deadly sin they are under the influence of. That will assign them to a crew of sinners with the same “weakness” in common. After that they will go on four random dates and reassemble with their group a few times in between.

The gate to hell
. . .abandon all hope, you who enter here.

At Kulturhuset Stadsteatern

At Kulturhuset we run the speed date four times in an evening for 20-30 participants per showing. The dating is not just about romantic interest. It might as well be about meeting new people. We got some valuable feedback and look forward to develop the design. Photos below by Joakim Rindå.

Participants
Speed date in action
The makers of the speed date
Gabriel & Nea

If you are interested in a speed date, get in touch! It would work well as conference opener or at a festival.

The envious dog
The app follows the medieval iconography, where every sin is represented by an animal. Envy is represented by a dog.

Hybris släpper skrift om konstnären som konsult

Anders och Johan på Hybris konstproduktion har satt ihop en folder om att ta betalt när man som konstnär jobbar gentemot myndigheter, förvaltningar och institutioner, som ofta förutsätter att konsultation ska ske utan betalning. Nu senaste har Stockholms kulturförvaltning gjort workshops och djupintervjuer med kulturutövare helt utan ersättning, så frågan verkar aktuell. Jag har hjälpt till med formgivning av foldern.

Ladda ner (pdf, 3,9M)

10 game board mock-ups

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Print and try out your board game designs. It’s A3. Download (pdf). Download (ai)

Anthology on nordic live role-playing: Playing Reality

I did the cover and the section page design for this book and contributed with an article as well. The painting is A peasant dance by P.P. Rubens 1638.

Playing Reality is an anthology of articles on live role-playing, a new art form where the Nordic countries are at the front edge. It’s edited by Elge Larsson and published by Interacting Arts. This book covers a wide range of topics and genres, from practical advice, historical reviews and visions of possible futures to semiotic and philosophical analysis. They show some of the diversity of participatory arts, and will thus be of interest for anyone in the fields of art, education or performance. It wouldn’t be misleading to claim that live role-playing has realized the dream of the Gesamtkunstwerk – at last!

Playing Reality is published for Knutpunkt, the Nordic conference on live role-playing which alternates between the Nordic countries. In 2010 it’s held in Sweden.

Download the digital edition now! (Print release this weekend!)

Follow the discussions on the book
RPG.net – english/american voices
Laivforum – nordic voices
Review by finnish rpg-researcher Jiituomas

Interacting Arts International Issue 2006 – Radical Role-Playing

Interacting Arts 2006 Cover

Cover

A changed approach to moral concepts and view on society could lead to a sudden
transformation of the role-playing hobby into a militant political movement.

Örnstedt & Sjöstedt, De övergivnas armé

In 1997 a book was published that caused moral panic in Sweden. It claimed
that role-playing was a dangerous hobby – that it could change the identity of
young people, turning them into political dissidents.
They were right.

Interacting Arts International Issue 2005

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